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Connecting Angular Velocity and Angular Acceleration to Angular Displacement

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2016-03-26 10:46:59
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You can connect angular velocity, angular acceleration, and time to angular displacement. This is very similar to the way that you connect linear velocity, linear acceleration, and time to linear displacement. Recall that you can connect displacement to the original velocity and linear acceleration like this:

image0.jpg

And you can make the substitution from linear to angular motion by putting in the appropriate symbols:

image1.jpg

Using this equation, you can connect angular velocity, angular acceleration, and time to the angle.

Sample question

  1. A marble is rolling around a circular track at 6.0 radians/s and then accelerates at 1.0 radians/s2. How many radians has it gone through in 1minute?

    The correct answer is 2,200 radians.

    1. Use this equation:

      image2.jpg
    2. Plug in the numbers:

      image3.jpg

Practice questions

  1. Your model globe is spinning at 1.0 radians/s when you give it a push. If you accelerate it at 5.0 radians/s2, how many radians has it turned through in 5.0 s?

  2. Your toy plane on a wire is traveling around in a circle at 8.0 radians/s. If you accelerate it at 1.0 radians/s2 for 20.0 s, how many radians has it gone through during that time?

  3. You're whipping a ball on a string around in a circle. If it's going 7.0 radians/s and at the end of 6.0 s has gone through 60.0 radians, what was its angular acceleration?

  4. A roulette wheel is slowing down, starting from 12.0 radians/s and going through 40.0 radians in 5.0 s. What was its angular acceleration?

Following are answers to the practice questions:

  1. 68 radians

    1. Use this equation:

      image4.jpg
    2. Plug in the numbers:

      image5.jpg
  2. 360 radians

    1. Use this equation:

      image6.jpg
    2. Plug in the numbers:

      image7.jpg
  3. 1.0 radians/s2

    1. Use this equation:

      image8.jpg
    2. Solve for alpha, given that to = 0:

      image9.jpg
    3. Plug in the numbers:

      image10.jpg
  4. –1.6 radians/s2

    1. Use this equation:

      image11.jpg
    2. Solve for alpha, given that to = 0:

      image12.jpg
    3. Plug in the numbers:

      image13.jpg

About This Article

This article is from the book: 

About the book author:

Dr. Steven Holzner has written more than 40 books about physics and programming. He was a contributing editor at PC Magazine and was on the faculty at both MIT and Cornell. He has authored Dummies titles including Physics For Dummies and Physics Essentials For Dummies. Dr. Holzner received his PhD at Cornell.