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Minecraft Basics For Dummies
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Before writing all the code to make a Minecraft Minigame, you need to design your game. The Gameplay Loop is a simple process that you can follow to make sure your game is fun, challenging, and complete.

The Gameplay Loop has four parts:

  1. Start: Create a basic scene.

  2. Goal: Add a way to win and lose.

  3. Challenges: Make winning more difficult.

  4. Rewards: Make your players want to win.

    The Gameplay Loop.
    The Gameplay Loop.

You iterate (repeat) this loop until you are happy with the game you have. For example, if you were making the game of Spleef, you might do the following:

Iteration 1:

Start: Make an arena:

Where kind of arena will you make for your player?
Where kind of arena will you make for your player?

Goal: Make it so that the player starts in the middle of the arena if they respawn:

Remember to think about what the player will see as a result of your code.
Remember to think about what the player will see as a result of your code.

Iteration 2:

Challenge: Make blocks disappear below the player:

Don’t forget code to make the blocks disappear.
Don’t forget code to make the blocks disappear.

Reward: Congratulate the player on destroying blocks:

Players always appreciate a pat on the back.
Players always appreciate a pat on the back.

Don’t forget to test your Minecraft Minigame often and with friends!

About This Article

This article is from the book: 

About the book author:

Sarah Guthals, PhD, co-founded an ed-tech company and now continues to build technology for kids to learn, create, and share safely online. She loves to teach teachers how to teach coding in the classroom.

Stephen Foster, PhD, is the CEO of ThoughtSTEM, a company that teaches computer science to kids across America.

Lindsey Handley, PhD, is the COO of ThoughtSTEM and has hundreds of hours of experience as a classroom instructor for Minecraft-based science and computer science classes.