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Choosing Your Character’s Skills in Dungeons & Dragons 4th Edition

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2016-03-26 21:38:18
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When you create a 1st-level character in Dungeons & Dragons 4th Edition, you begin roleplaying with training in a certain number of skills. The number of skills your character gains training in depends on your character’s class and race (humans begin with one extra skill as a racial benefit). The list of skills you can choose for your character is limited by his or her class. Here’s are five skills with key game effects that you shouldn’t ignore:

  • Bluff: Rogues can use the Bluff skill to manufacture sneak attack opportunities with the Gain Combat Advantage skill application.

  • Diplomacy: This is a great catch-all skill for convincing nonplayer characters (NPCs) to help out your character, leave him or her alone, or give your character something he or she needs.

  • Stealth: This skill covers hiding and stealing up on the bad guys without making a sound.

  • Perception: If you don’t like monsters surprising your character, look for a way to gain training in Perception so your character will know they’re coming.

  • Acrobatics: Your character uses this skill for balancing on things like narrow ledges above pits of molten lava. It also gives you the opportunity to escape from enemy, and you can even use it to try to reduce falling damage.

Make sure you use your character sheet to keep track of your character's skill points.

About This Article

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About the book author:

Bill Slavicsek is Director of Roleplaying and Miniatures Game Design and an associate of Wizards of the Coast, publisher of the Dungeons & Dragons® game. Bill is a coauthor of Dungeons & Dragons® For Dummies.

Richard Baker is a senior game designer and bestselling author of Forgotten Realms novels. He is an associate of Wizards of the Coast, publisher of the Dungeons & Dragons® game. Richard is a coauthor of Dungeons & Dragons® For Dummies.