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How to Estimate a Particle's Location by Applying Schrödinger's Equation to a Wave Packet

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Updated:  
2016-03-26 14:07:02
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From The Book:  
String Theory For Dummies
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If you have a number of solutions to the Schrödinger equation, any linear combination of those solutions is also a solution. So that’s the key to getting a physical particle: You add various wave functions together so that you get a wave packet, which is a collection of wave functions of the form

image0.png

such that the wave functions interfere constructively at one location and interfere destructively (go to zero) at all other locations:

image1.png

This is usually written as a continuous integral:

image2.png

What is

image3.png

It’s the amplitude of each component wave function, and you can find

image4.png

from the Fourier transform of the equation:

image5.png

Because

image6.png

you can also write the wave packet equations like this, in terms of p, not k:

image7.png

Well, you may be asking yourself just what’s going on here. It looks like

image8.png

That looks pretty circular.

The answer is that the two previous equations aren’t definitions of

image9.png

they’re just equations relating the two. You’re free to choose your own wave packet shape yourself — for example, you may specify the shape

image10.png

Here’s an example in which you get concrete, selecting an actual wave packet shape. Choose a so-called Gaussian wave packet, which you can see in the figure — localized in one place, close to zero in the others.

A Gaussian wave packet.
A Gaussian wave packet.

The amplitude

image12.png

you may choose for this wave packet is

image13.png

You start by normalizing

image14.png

to determine what A is. Here’s how that works:

image15.png

Substituting in

image16.png

gives you this equation:

image17.png

Doing the integral (that means looking it up in math tables) gives you the
following:

image18.png

So here’s your wave function:

image19.png

This little gem of an integral can be evaluated to give you the following:

image20.png

So that’s the wave function for this Gaussian wave packet (Note: The exp[–x2/a2] is the Gaussian part that gives the wave packet the distinctive shape that you see in the figure) — and it’s already normalized.

Now you can use this wave packet function to determine the probability that the particle will be in, say, the region

image21.png

The probability is

image22.png

In this case, the integral is

image23.png

And this works out to be

image24.png

So the probability that the particle will be in the region

image25.png

Cool!

About This Article

This article is from the book: 

About the book author:

Dr. Steven Holzner has written more than 40 books about physics and programming. He was a contributing editor at PC Magazine and was on the faculty at both MIT and Cornell. He has authored Dummies titles including Physics For Dummies and Physics Essentials For Dummies. Dr. Holzner received his PhD at Cornell.