Remembering a bunch of C++ syntax can make you "loopy." The following samples show the syntax of some of the more easily forgotten C++ situations: a for loop, a while loop, and a switch statement; a class and the code for a member function; a base class and a derived class; a function, function pointer type, and pointer to the function; and a class template and then a class based on the template.
Here’s a for loop:
int i; for (i=0; i<10; i++) { cout << i << endl; }
Here’s a while loop that counts from 10 down to 1:
int i = 10; while (i > 0) { cout << i << endl; i—; }
And here’s a switch statement:
switch (x) { case 1: cout << "1" << endl; case 2: cout << "2" << endl; default: cout << "Something else" << endl; }
Here’s a class and the code for a member function:
class MyClass { private: int x; public: void MyFunction(int y); }; void MyClass::MyFunction(int y) { x = y; }
Here’s a base class and a derived class:
class MyBase { private: // derived classes can // not access this int a; protected: // derived classes can // access this int b; }; class Derived : public MyBase { public: void test() { b = 10; } };
Here’s a function, a function pointer type, and a pointer to the function:
int function(char x) { return (int)x; } typedef int (* funcptr)(char); funcptr MyPtr = function;
And here’s a class template and then a class based on the template:
template <typename T> class MyTemplate { public: T a; }; MyTemplate<int> X;