Barry Rigal

Barry Rigal is an internationally recognized Bridge player who has won countless competitions. They include the North American Bridge Championships as well as the Camrose Trophy Home International Series, which he has won five times. Barry is also the author of the previous editions of Card Games For Dummies.

Articles & Books From Barry Rigal

Card Games For Dummies
The perfect book for when you’re ready to move beyond 52-card pickup Feeling rummy? Ready to bridge the gap? In the mood to go fish? Card Games For Dummies is your source for rules, strategy, and fun. You’ll learn everything you need to know to play and win at your family’s favorite games, plus a bunch of others that are probably new to you.
Cheat Sheet / Updated 02-14-2022
The variety of card games means that you can find one to suit most any situation. Most card players are familiar with some type of poker, though they may need to be reminded of how the hands are ranked. You can play some card games as long as all the players are happy to continue; others end at a particular score, and all are made more enjoyable when players adhere to card-game etiquette.
Article / Updated 03-26-2016
The object of Canasta is to pick up cards and fit them into groupings. You score points for the groupings, or melds, so the more melds, the merrier. The first team to score 5,000 points wins, and if both teams hit 5 grand on the same hand, the team with the higher score wins. Making melds Melds are combinations of three to seven or more cards of the same rank.
Article / Updated 02-28-2020
Canasta has some unique rules, but it's still a fun, competitive card game. Just like other aspects of the game, there are special rules that pertain to winning (or finishing) a Canasta game. Here's what you need to know to end a game. Going out You can’t get rid of all your cards and go out until your team makes a Canasta.
Article / Updated 04-27-2017
Discarding is a critical part of how you play Canasta; if the discard pile grows large, one false discard can be disastrous. Err on the side of caution by throwing out what you’re sure your opponents don’t want. Do so by watching what they throw away and by what they don’t pick up from the discard pile. Unfreezing the deck with the initial meld The discard pile is automatically frozen for your side at the start of the game until your team makes its initial meld; that does not mean you can’t use it — but you can only use it under specific circumstances.
Article / Updated 03-26-2016
Old Maid is a card game that allows you to keep card strategy and psychology simple, making it an ideal game for younger children. All you need to play Old Maid is the following: At least three players: There is no real upper limit, if you have enough decks of cards. One or more standard decks of 52 cards, with three queens removed: Use a single deck of cards for up to six players.
Article / Updated 02-28-2020
In Canasta, the 3s are treated differently from all other cards, and the red 3s are not treated the same as the black 3s. Read on for the special rules regarding 3s in a Canasta game. Laying down the red 3s The red 3s are like bonus cards — they play no major part in the strategy of the game, but they can score your side some extra points if you’re lucky enough to draw them.
Article / Updated 02-28-2020
At the end of a hand of Canasta, as soon as one player goes out, the scoring starts. Add up the points for the bonuses and melds and subtract the negative points from that score.The bonuses you may be eligible for are as follows: You get a 100-point bonus for going out. You get a 200-point bonus for going out concealed, which means going out without first putting down any melds.
Article / Updated 10-04-2021
One reason for canasta’s widespread popularity is its use of wild cards, which make the game high scoring and unpredictable. Canasta is also one of the few partnership games (other than Bridge and Euchre) where the players can work in unison, although it also functions perfectly well as a two- or three-handed game.
Article / Updated 03-26-2016
The first meld for each partnership must be worth a certain number of points before you can put it down. Here’s the bad news first: Not only does this requirement apply for the first hand, but also for all subsequent hands, and the task gets more arduous as the game goes on. The good news: When you make the first meld, you lift the load from your partner’s back simultaneously.