Lou Krieger

Richard D. Harroch is an attorney with over 20 years of experience in representing start-up and emerging companies, entrepreneurs, and venture capitalists. He is listed in Who’s Who in American Law and is a corporate partner in a major law firm in San Francisco. He is a Phi Beta Kappa graduate of U.C. Berkeley and graduated from UCLA Law School, where he was managing editor of the Law Review. He has edited or co-authored a number of legal/business books, including Start-Up and Emerging Companies: Planning, Financing and Operating the Successful Business and Partnership and Joint Venture Agreements. Richard was the chairman and co-founder of AllBusiness.com, one of the premier Web sites for small businesses. He was also the founder, CEO, and chairman of LawCommerce, Inc., an Internet company dedicated to providing products and sources to the legal profession. He has lectured extensively before various legal and business organizations, including the American Electronics Association, the Venture Capital Institute, the California Continuing Education of the Bar, Law Journal Seminars-Press, the California State Bar Business Section, the Corporate Counsel Institute, the San Francisco Bar, and the Practicing Law Institute (PLI). Richard has served as the chairman of the California State Bar Committee on Partnerships, the co-chairman of the Corporations Committee of the San Francisco Bar (Barristers), a member of the Executive Committee of the Business Law Section of the California State Bar, and co-chair of the Law Journal seminar in New York on “Joint Ventures and Strategic Alliances.” Richard has experience in the following areas: start-up and emerging companies, corporate financings, joint ventures, strategic alliances, venture capital financings, employment agreements, IPOs, leases, loans, online and Internet matters, license agreements, partnerships, preferred stock, confidentiality agreements, stock options, sales contracts, securities laws, and mergers and acquisitions.

Articles From Lou Krieger

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Poker For Dummies Cheat Sheet

Cheat Sheet / Updated 01-20-2022

Whether you play poker for fun or money, you can use bluffing strategies and the rules of etiquette for games at home. If you play for money, tips for managing your poker chips may come in handy.

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Talking the Talk in Poker

Article / Updated 03-26-2016

The colorful quotations you hear in poker can be based on real events or just made up from long ago. Here is a list of some popular quotations along with an explanation of what a person really means when he uses the quote. Phrase Translation "I'd rather be lucky than good." Typically said by a player who is neither lucky nor good. This player often believes that he should play more hands than reasonable and that he can get on a lucky streak by doing so. In the long haul, when all the luck is bled out of the equation, it's skill that separates winning players from losing players. "You've got to know when to hold 'em, know when to fold 'em." Typically said by a Kenny Rogers fan or someone who has no clue as to whether he should continue playing the hand or fold. "Sheesh, what a bad beat." This refers to when a player loses a hand where, mathematically, she was a big favorite. Most players have a bad beat story. "If you can't spot the fish at the poker table, then it's you." This refers to the fact that, if you can't read players or their abilities very well, you will probably be the sucker at the table. "Hey Joe, bring us a live one." Often said by a player at a card club, asking for a new sucker player to be brought to the table. "I'm down a little." I'm down a lot. "Boy, he is a tight player." Boy, is he anal-retentive and conservative. "Read 'em and weep." Look at my big hand that beats all of your puny hands, suckers. "I was drawing to a double belly buster." This is a draw to two different straights, such as 3-5-6-7-9. A single belly buster is drawing to an inside straight. "Sheesh, things can't get any worse." Usually said by a poker player who has gone on a losing streak, and the streak is about to get worse. "Trust everyone, but cut the cards." Means trust no one, and cut the cards as a way to try to prevent cheating. "Any two will do." Refers to the concept that any two cards in Hold'em can theoretically win the hand. Used as a justification to play truly wretched starting cards. However, we all know that good starting hands are the key to winning at poker in the long run.

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Mastering the Art of Bluffing in Poker

Article / Updated 03-26-2016

Some players — and it's only a few of them, to be sure — never bluff. After you figure out who they are, playing against them is easy. If they bet once all the cards are out, you can safely throw your hand away unless you believe that your hand is superior to theirs. If it is, you should raise. Other people are habitual bluffers. When they bet, you have to call as long as you are holding any reasonable hand. Although habitual bluffers will also make real hands every now and then, the fact that they bluff far too often makes your decision easy. By calling, you'll win far more money in the long run than you would save by folding. Keep 'em guessing No easy answer exists concerning players who bluff some, but not all, of the time. Opponents who bluff some of the time are better poker players than those found at either end of the bluffing spectrum. Better players, of course, can keep you guessing about whether or not they are bluffing. And when you're forced to guess, you will be wrong some of the time. That's just the way it is. Of course, you may be able to pick up a tell (a revealing gesture) and know when your opponent is bluffing, but that's not too likely in most cases. The sad truth is that players who keep you guessing are going to give you much more trouble than predictable opponents. In most low-limit games, players bluff much too often. After all, when you play fixed-limit poker, all it costs is one additional bet to see someone's hand. And the pots are usually big enough, relative to the size of a bet, to make calling the right decision. Here's an example: Suppose the pot contains $90, and your opponent makes a $10 bet. That pot now contains $100, and the cost of your call is only $10. Even if you figure your opponent to be bluffing only one time in ten, you should call. By calling, the laws of probability suggest that you'd lose a $10 bet nine times, for a loss of $90. Although you'd win only once, that pot would be worth $100. After ten such occurrences, you'd show a net profit of $10. As a result, you could say that regardless of the outcome of any particular hand, each call was worth one dollar to you. The threat of bluffing The threat of a bluff is just as important as a bluff itself. A good player — one who bluffs neither too often nor too infrequently, and seems to do so under the right conditions — has something else going for her, too. It's the threat of a bluff. Does she have the goods or is she bluffing? How can you tell? If you can't, how do you know what to do when she bets? These answers don't come easily, and even top-notch players are not going to have a terrific batting average in most cases. As a result, the threat of a bluff combined with the bluff itself, is designed to help a player win some pots that she would otherwise lose and to win more money in pots where she actually has the best hand. After all, if you have the best hand and come out betting, your opponent won't always know whether you're bluffing or not. If a lot of money is in the pot, she'll probably call. That's the less costly error. After all, if she were to throw the winning hand away and relinquish a big pot, that's a much more costly faux pas than calling one additional bet. Bluffing and the threat of bluffing go hand in hand. A bluff can enable a player to win a pot she figured to lose if the hands were shown down. The threat of a bluff enables a player with a good hand to win more money than she would if her opponent knew she never bluffed.

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Playing a Hand of Seven-Card Stud Poker

Article / Updated 03-26-2016

Seven-Card Stud requires patience. Because you're dealt three cards right off the bat — before the first round of betting — it's important that these cards are able to work together before you enter a pot. In fact, the most critically important decision you'll make in a Seven-Card Stud game is whether to enter the pot on third street — the first round of betting. The next critical decision point is whether you should continue playing on the third round of betting, called fifth street. In fixed-limit betting games, such as $6-$12, fifth street is where the betting limits double. There's an old adage in Seven-Card Stud: If you call on fifth street, you've bought a through-ticket to the river card (the last card). Figure 1 shows a typical hand of Seven-Card Stud after all the cards are dealt. The first three cards, beginning from left, are considered to be on third street, the next single card is fourth street, and so on, until seventh street. Figure 1: A sample hand of Seven-Card Stud. At the conclusion of the hand, when all the cards have been dealt, the results are as follows: Player 1 now has a full house, aces full of 4s. He is likely to raise. Player 2 has an ace-high diamond flush. Player 3, who began with a promising straight draw, has two pair — 9s and 8s. Player 4 has a full house, queens full of jacks, but will lose to Player 1's bigger full house. Player 5 has three 5s, the same hand she began with. Player 6 has a king-high straight. In Seven-Card Stud, each player makes the best five-card hand from his seven cards. The highest hand out of all the players wins. (In Figure 1, Player 1 takes the pot.) While most stud games do not result in this many big hands contesting a pot, you can see how the best hand changes from one betting round to another, and how a player can make the hand he is hoping for, yet not have any chance of winning.

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Understanding Poker

Article / Updated 03-26-2016

Like a house, poker requires a foundation. Only when that foundation is solidly in place can you proceed to build on it. When all the structural elements are in place, you can then add flourishes and decorative touches. But you can't begin embellishing it until the foundation has been poured, the building framed, and all the other elements that come before it are in place. That's the purpose here: to put first things first — to give you a basic understanding of what you need before you begin to play. Planning and discipline Some poker players, and it's no more than a handful, really do have a genius for the game — an inexplicable, Picasso-like talent that isn't easily defined and usually has to be seen to be believed. But even in the absence of genius — and most winning players certainly are not poker savants — poker is an eminently learnable skill. Inherent ability helps, and while you need some talent, you really don't need all that much. After all, you don't have to be Van Cliburn to play the piano, Picasso to paint, or Michael Jordan to play basketball. What you do need to become a winning player are discipline and a solid plan to learn the game. Plotting a strategy: If you aspire to play winning poker, then you need a plan to learn the game. While the school of hard knocks may have sufficed as the educational institution of choice 20 or 30 years ago, most of today's better poker players have added a solid grounding in poker theory to their over-the-table experiences. You can find a slew of information to help you learn the game — in books, magazines, and online. Discipline: All the strategic knowledge in the world does not guarantee success to any poker player. Personal characteristics are equally important. Success demands a certain quality of character in addition to strategic know-how. Players lacking self-discipline, for example, have a hard time ever winning consistently regardless of how strategically sophisticated they may be. If one lacks the discipline to throw away poor starting hands, then all the knowledge in the world can't overcome this flaw. Knowledge without discipline is merely unrealized potential. Playing with discipline is a key to avoiding losing your shirt — or your shorts. If you can learn to play poker at a level akin to that of a journeyman musician, a work-a-day commercial artist, you will be good enough to win consistently. You don't have to be a world champion like Doyle Brunson, Phil Hellmuth, Johnny Chan, or Tom McEvoy to earn money playing poker. The skills of a good journeyman poker player enable you to supplement your income, or — better yet — earn your entire livelihood at the game. If you go on to become the very best poker player you can be, that should be more than enough to ensure that you will be a lifelong winning player. The object of the game The objective of poker is to win money by capturing the pot, which contains bets made by various players during the hand. A player wagers a bet in hopes that he has the best hand, or to give the impression that he holds a strong hand and thus convince his opponents to fold (abandon) their hands. Because money saved is just as valuable as money won, knowing when to release a hand that appears to be beaten is just as important as knowing when to bet. In most poker games, the top combination of five cards is the best hand. Number of players Any number of players, typically from two to ten, can play, depending on the game. Most casino games are set up with eight players for a seven-card game like Stud poker or Razz, and nine or ten players for Texas Hold'em. The deck Most forms of poker involve a standard 52-card deck. For Draw poker and Lowball, a joker, or "bug," is sometimes added to the deck. It's not a wild card per se, but it can be used in Draw poker as an additional ace, or to complete a straight or flush. In Lowball, the joker is used as the lowest card that does not pair your hand. For example, if you held 7-6-2-A-Joker, it would be the same as if you held 7-6-3-2-A. Poker chips Whether you use pennies or peanuts to bet with at home, nothing beats the feel of real poker chips. Originally made of clay, chips now come in a durable composite or plastic. The plastic ones are a bit more slippery than the composite and, thus, are more difficult to handle. Chips are available in a wide range of colors and patterns. The designs and "edge spots" you see on casino chips vary because of security reasons, but the colors generally follow a set of traditional dollar values: $1 White $5 Red $25 Green $100 Black $500 Purple or Lavender If you want to add a dose of Vegas-style playing to your home game, then try using real chips. Following is a list of the number of chips you'll need: 3 to 4 players 300 chips 5 to 6 players 400 chips 7 to 8 players 500 chips Large games or multiple games 1,000 chips

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Poker Etiquette at Home

Article / Updated 03-26-2016

When you're playing poker in your home or someone else's, the rules of etiquette are mostly commonsense conventions and normal poker protocols. Following are a list of things to do and things to avoid doing during a friendly game at home: Do . . . Be honest: Don't try to short-change the pot or otherwise cheat. Play quickly: No one likes a slow player. Be courteous and friendly: No one likes a whiner or a gloater. Be a good winner: Gloating and making fun of other players is a definite no-no. Be a good loser: We all lose. It happens. But show some class and don't show your temper, swear, or throw cards. Definitely don't insult the other players. Let the other players know if you plan to leave early: It's courteous to let the other players know in advance if you plan to quit early. Bet in sequence: Bet, call, or fold when it's your turn. Acting out of turn can adversely affect another player's hand. Don't . . . Give a player advice in the middle of a hand even if asked: This is a no-win proposition. Either the player who asked will be upset at you if the advice is wrong or the person who loses against the player will be mad at you. Look at another player's hand, unless you have permission: Some players strongly object to your looking at their hand. Play poker with a guy named "Doyle," "Amarillo Slim," or "Harpo": These guys are too good for your normal home game.

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Poker Money Management Tips

Article / Updated 03-26-2016

As a poker player, you know that a poker game theoretically never ends. The tips in the following list are suggestions to keep in mind to manage your poker-playing funds: Quitting after you've won a certain amount of money will neither stop your losses in the long run if you are a losing player nor protect your profits if you are a winner. Poor players will lose their money no matter what they do. Good players establish an expected hourly win rate whether or not they quit after they've pocketed a certain amount of winnings. Playing fewer hours by quitting when you're ahead isn't always the right strategy. If you're playing in a good game, and you are playing your best, stay in the game unless you have other obligations. If you're in a bad game, get out of it now — never mind if you're winning or not. If you're emotionally upset, stressed out, fighting the flu, or otherwise not at your best, you're better off not playing since your maladies will ultimately take themselves out on your bankroll.

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Poker Bluffing Strategies

Article / Updated 03-26-2016

Bluffing is a well-established and time-honored poker strategy. The next time you're inclined to attempt that particular type of larceny at the poker table, keep these bluffing tips in mind: Be aware of how many players you'll have to bluff your way through. While one or even two players can be bluffed, don't think about trying to bluff more than two opponents unless you really have strong reasons to believe you'll succeed. Take the opportunity to bluff if all of your opponents check on the previous betting round. It's even better if they've all checked on an expensive betting round. But your chances are diminished if any newly exposed cards appear to have helped one of your opponents. Understand that a bluff doesn't have to work to make it the correct decision. After all, you're usually just risking one bet to win an entire pot full of bets. Bluffing has to work only some of the time to be the right choice. And even when you're caught, a bluff can be successful if it causes opponents to call when you are betting a strong hand. Imply specific hands. Bluffs that seem to represent specific hands, such as a flush or a straight, have a much better chance to succeed than bets that appear to come out of the blue. Avoid bluffing players who are either experts or brain dead. Instead, aim your bluffs at good opponents. Poor players will usually call "to keep you honest," while experts are more likely to see through your chicanery. Zero in on weak players. It's much easier to bluff players who have shown weakness by checking, than to bluff those who have shown strength by betting on the preceding round. Don't bluff for the sake of bluffing. Some players will bluff just to "advertise." There's no need to do that. Bluff if you believe you have a reasonable chance to succeed. You'll get plenty of advertising value because some of your bluffs will be picked off regardless of how well you assess your chances for success. Strive for a tight, aggressive image. This kind of image has a much better chance of running a successful bluff than a player with a loose image. If you are seen as selective, tight, and aggressive, your opponents will not suspect a bluff when you bet. When you have a license to steal, use it. Never bluff a hopeless hand when there are more cards to come. Instead, think about semi-bluffing, which allows you to win the pot two ways: Your opponents may fold, or you might hit your draw. Attempt a bluff occasionally when all the cards are out and you have nothing, but don't overdo it. But if you have enough to beat a draw, save that additional bet and try to win in a showdown.

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