Paul Mealy

Paul Mealy has worked with virtual reality since the release of the Oculus Rift DK1 in 2013. He has architected, designed and developed applications for Oculus Rift, HTC Vive, Samsung Gear VR, Windows Mixed Reality, Google Daydream, and Google Cardboard. He has worked with numerous augmented reality hardware and technologies including the Microsoft HoloLens, ARKit for iOS, ARCore for Android and cross-platform solutions such as Vuforia.

Articles & Books From Paul Mealy

Article / Updated 10-25-2018
Augmented reality (AR) apps are really just emerging. AR technology is difficult to develop because we don’t yet understand all of the applications. Which is even more reason to experiment to see how AR will truly come in handy. Keep reading to learn about comfort zones, interfaces, and text in AR apps. AR app design: Understanding comfort zones Understanding users’ interaction within their comfort zones is important, especially for AR applications that may be more focused on getting work done.
Article / Updated 10-25-2018
When designing for augmented reality (AR), it’s important to follow some helpful design principles. Design principles are a set of ideas or beliefs that are held to be true across all projects of that particular type. AR is no exception. Design principles are typically created through years of trial and error within a field.
Article / Updated 10-29-2018
As you set out to design your augmented reality app, you will need to consider how the user will interact with objects. Most virtual reality (VR) interaction takes place via a motion controller, but most headset-based augmented reality (AR) devices utilize a combination of gaze and hand tracking for interaction.
Article / Updated 10-24-2018
One of the biggest challenges that virtual reality (VR) and augmented reality (AR) face today is the lack of consumer device availability. This is especially true for AR, where the best form factor experiences (glasses or headsets) are out of reach for all but the most dedicated early-adopter tech enthusiasts.
Article / Updated 10-24-2018
Designing for virtual reality (VR) experiences is unlike other application designs. The immersive nature of VR presents a whole new set of challenges. Consider the following points and best practices when designing for VR. VR design: Giving the user control A basic tenet of VR is giving users control over their surroundings.
Article / Updated 10-24-2018
When designing for virtual reality (VR), it’s important to follow best practices to optimize the user experience. The term design principles refers to a set of ideas or beliefs that are held to be true across all projects of that type. For VR, these principles vary from traditional design.Some examples of design principles within two-dimensional design include designing on a grid or creating a visual hierarchy of information to direct users to the most important information first.
Article / Updated 10-24-2018
If you plan to dip your toe into the virtual reality (VR) waters, you probably are curious about what kind of VR devices you can lay your hands on. Two of the major companies to emerge in the VR world are Lenovo and Oculus. Take a look at their VR device offerings. VR devices: Lenovo Mirage Solo The Lenovo Mirage Solo is similar to the HTC Vive Focus.
Article / Updated 10-24-2018
Virtual reality (VR) devices are still in their infancy. But, it you are hoping to get a feel for what current VR devices have to offer, you might give Pimax, Looxid, or Varjo a try. Take a peek to see what these VR devices have to offer. VR devices: Pimax 8K Pimax is a Chinese startup that appeared on Kickstarter in 2017 and surprised many with a claim that the company had plans to release the world’s first 8K headset.
Article / Updated 10-24-2018
Major technological changes such as virtual reality (VR) and augmented reality (AR) rarely take place without disrupting a number of existing industries. Some of the industries that will be affected are obvious (such as gaming and entertainment). But many more industries may not even have VR or AR on their radar today, to their detriment.
Article / Updated 10-24-2018
As we look at how virtual reality (VR) and augmented reality (AR) will impact our world, we need to consider the technology hype cycle. Technological waves go through various peaks and troughs before they reach mass consumer adoption.Information technology research firm Gartner once proposed what it called the Gartner Hype Cycle, a representation of how the expectations around transformative technologies play out upon release.