Pro Tools All-in-One For Dummies book cover

Pro Tools All-in-One For Dummies

Overview

A complete Pro Tools reference - from recording to mixing to mastering

Pro Tools has long been the recording industry's leading solution for capturing, mixing, and outputting audio. While it was once a tool known and used exclusively by engineers in pro studios, it is now readily available to anyone wishing to create their own recording. 

This updated edition of Pro Tools All-in-One For Dummies covers the features you’ll encounter in both Pro Tools | First as well as the versions designed for next-level recording. It guides you through the very basics of recording, capturing both live and digital instruments, how to sweeten your sound in mixing, and how to tweak and output your final master. Now get ready to make some beautiful sounds!

  • Get up to speed with recording basics
  • Pick the Pro Tools version that works for you
  • Record acoustic audio
  • Get to know MIDI
  • Discover how to set compression and EQ
  • Sweeten your final product with mastering
  • Create a final file you can stream online

Assuming no past experience with audio recording, this book shares the basics of recording and how to capture both live and digital instruments using Pro Tools.

A complete Pro Tools reference - from recording to mixing to mastering

Pro Tools has long been the recording industry's leading solution for capturing, mixing, and outputting audio. While it was once a tool known and used exclusively by engineers in pro studios, it is now readily available to anyone wishing to create their own recording. 

This updated edition of Pro Tools All-in-One For Dummies covers the features you’ll encounter in both Pro Tools | First as well as the versions designed for next-level recording. It guides you through the very basics of recording, capturing both live and digital

instruments, how to sweeten your sound in mixing, and how to tweak and output your final master. Now get ready to make some beautiful sounds!

  • Get up to speed with recording basics
  • Pick the Pro Tools version that works for you
  • Record acoustic audio
  • Get to know MIDI
  • Discover how to set compression and EQ
  • Sweeten your final product with mastering
  • Create a final file you can stream online

Assuming no past experience with audio recording, this book shares the basics of recording and how to capture both live and digital instruments using Pro Tools.

Pro Tools All-In-One For Dummies Cheat Sheet

Pro Tools is an audio and musical instrument digital interface (MIDI) recording program. Aside from recording audio and MIDI tracks, you can use Pro Tools to tweak your recordings to a high level of detail, clarity, and accuracy. It features some of the most powerful editing functions available. Pro Tools also offers excellent mixing capabilities that help you mix your tracks together, EQ (equalize) them, and apply effects. Get the most out of Pro Tools by knowing how to use its keyboard shortcuts to control your music from start to finish.

Articles From The Book

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Pro Tools Articles

Optimizing Your Studio to Record with Pro Tools

Chances are that your studio occupies a corner in your living room, a spare bedroom, or a section of your basement or garage. All these spaces are less-than-ideal recording environments. Even if you intend to record mostly by plugging your instrument or sound module directly into the mixer, how your room sounds will have a big effect on how good your music will turn out to be.

Face it: As a home recordist, you’re unlikely to have easy access to the resources that create a top-notch sound room. Commercial studios spend serious cash — up to seven figures — to make their rooms sound, well, professional. However, you don’t need to spend near that amount of money (you mean you don’t want to sell off the private jet …?) to get great sounding recordings. All it takes is a little understanding of how sound travels, some ingenuity, and a little bit of work.

Sound isolation

One of the concerns that you (and your neighbors) are probably going to have when you start recording in your home is the amount of sound that gets in and out of your room. Sound waves are nasty little buggers. They get through almost any surface, and there’s not a lot you can do to stop it from happening. You’ve probably noticed this phenomenon when somebody with a massive subwoofer in his car drives by blasting some obnoxious music. (Ever notice how someone else’s music is obnoxious, whereas your music never is, no matter how loud you play it? Amazing …) Your windows rattle, your walls shake, and your favorite mug flies off the shelf and breaks into a thousand pieces. Well, this is one of the problems with sound: It’s physical energy. The best (and classic) way to isolate your studio room from everything around it is to build a room within a room. You can easily find resources to get you started by doing a Google search with the keywords “sound isolation.” Here are a couple of places to get you started:
  • Sound Isolation Company: Aside from selling products to help you keep the sound in (or out) of your studio, you’ll find useful information here about the process of sound isolation.
  • Netwell: Again, this company sells products to help control sound, but you’ll also find good basic information here to get you started.
For the purposes of most home recordists who don’t have the money or space to build a room within a room, the best thing you can do is to try to understand what noises are getting in and getting out — and deal with those. For example, if you live in a house or apartment with neighbors close by, don’t record live drums at night. You can also consider using a drum machine or electronic drum set (plugged directly into the recorder) instead. Another idea is to try to choose a room in your house or apartment that is farthest away from outside noise (an interior room, for instance). Basements also work well because they’re underground and most of the sound gets absorbed by the ground. Installing a little fiberglass batting insulation in the ceiling — typical house insulation that you can find at your local home center — can isolate you pretty well from your neighbors’ ears. Detached garages are generally farther away from other buildings, so sound has a chance to dissipate before it reaches your neighbors (or before your neighbors’ noise reaches your garage). Also keep these things in mind when trying to isolate your studio:
  • Dead air and mass are your friends. The whole concept of a room within a room is to create mass and still air space so that the invading or escaping sound gets trapped. When you work on isolating your room, try to design in some space that can trap air (creating dead air) — such as a suspended ceiling or big upholstered furniture — or use double layers of drywall on your walls (mass).
  • Don’t expect acoustical foam or carpet to reduce the noise. Using these can help reduce the amount of sound that bounces around inside the room but won’t do much to keep sound in (or out of) the room.
  • Isolate the instrument instead of the room. Isolating the sound of your guitar amp can be much less expensive than trying to soundproof your whole room. Most commercial studios have one or more isolation booths for recording vocals and other acoustic instruments. You can use that concept to create your own mini isolation booths.

One idea for a truly mini isolation booth is to make an insulated box for your guitar (or bass) amp. If you just have to crank your amp to get the sound you want, you can place it inside an insulated box to reduce the amount of noise that escapes to the outside world.

You can also create an isolated space in a closet by insulating it and closing the door when you record, or you can put your guitar amp (or drums) in another room and run a long cord from there to your recorder. If you do this, remember that for long cord runs, you need to use balanced cords. Otherwise you may get a bunch of noise, and your signal may be too low-level to record very well.

Sound control

After you create a room that’s as isolated from the outside world as possible, you need to deal with how sound acts within your room. Sound travels through the air in the form of waves. These waves bounce around the room and cause reflections (reverberations or echoes). One problem with most home studios is that they’re small. Compounding this, sound travels very fast — roughly 1,130 feet per second, depending on altitude, humidity and temperature). When you sit at your monitors and listen, inevitably you hear the reflected sound as well as the original sound that comes from your speakers. In a big room, you can hear the original sound and reflections as separate sounds, meaning that the reflections themselves become less of a problem. For a good home studio, you have to tame these reflections so they don’t interfere with your ability to hear clearly what’s coming from the speakers.

How all these reflections bounce around your room can get pretty complicated. Read up on acoustics (how sound behaves) to discover more about different room modes: axial (one dimension), tangential (two dimensions), and oblique (three dimensions). Each relates to how sound waves interact while they bounce around a room. Knowing your room’s modes can help you come up with an acoustical treatment strategy, but there are very complicated formulas for figuring out your room’s modes, especially those dastardly tangential and oblique modes.

You can find out more on room modes, as well as discover some room mode calculators, on the Internet by using your favorite search engine and searching for “room modes.” Go to the website matches, and you’ll see quite a few places to start looking. Try researching these modes; this topic alone can fill an entire book.

The single best source for sound control and acoustics information is Ethan Winer’s forum at Musicplayer.com.

The two aspects of recording where sound control plays a major role — tracking and mixing — each require different approaches for you to get the best possible sound out of your recordings.

Sound control during tracking

Tracking is what you’re doing when you’re actually recording. Two things that can make a room a bad environment for tracking are:
  • Not enough sound reflection
  • Too much sound reflection
The goal when tracking is to have a room that’s not so dead (in terms of sound reflection) that it sucks the life out of your instrument — yet not so alive that it colors the sound too much. The determining factor in how much reflection you want in your room is based upon the instrument that you record and how it sounds in the room. If your room is too dead (not enough sound reflection), you want to add some reflective surfaces to liven up things (the room, that is). On the other hand, if your room is too live (too much sound reflection), you need to add some absorptive materials to tame those reflections. You can go out and buy a bunch of foam panels to catch the reflections, or maybe put in a wood floor or attach some paneling to the walls to add some life, but you’d be stuck with the room sounding only one way. It may end up sounding good for recording drums or acoustic guitar, but then it would probably be too live for getting a great vocal sound (which requires a deader space). One solution that worked well is to get (or make) some portable panels that can either absorb or reflect the sound.

The image below shows an absorber/reflector that works quite well. One side has an absorptive material (dense fiberglass insulation), and the other side has a reflective surface (wood). They are put together in an attractive frame and designed to stack easily when you want them out of the way. Even with very little woodworking experience, you can crank out a set of them in a weekend for very little money (about $50 per panel). If you make them (or hire someone to make them for you), you’ll find dozens of uses for them around your studio.

Sound control during mixing

Your first step in getting control of the sound of your (probably less-than-perfect) room during mixing is to get a good pair of near-field monitors. Near-field monitors are designed to be listened to up close (hence the “near” in their name) and will lessen the effects that the rest of the room has on your ability to hear them accurately and get a good mix. The next step to mixing in an imperfect room is to mix at low volumes. That takes the fun out of it, right? Well, as fun as it may be to mix at high volumes, it rarely translates into a great mix. Great mixing engineers often listen to their mixers at very low levels. Yes, they occasionallTuse high levels, but only after the mixing is pretty much done — and then only for very short periods of time. After all, if you damage your ears, you blow your career as a sound engineer. (Hey, that rhymes! Or is there an echo in here?) Try to resist the temptation to crank it up. Your ears last longer, and your mixes sound better. Even with these two things (near-field monitors and low mixing levels), you still need to do something to your room to make it work better for you. The secret to a good mixing room is to tame the reflections of the sound coming out of your speakers. Dealing with high and midrange frequencies is pretty easy — just put up some foam panels or the absorptive side of the panels. (See? I told you that you’d have a use for those panels.) Start by hanging two (or putting them on a stand or table) so they’re level with your speakers on the wall behind you. Also, put one on each sidewall right where the speakers are pointed. This positioning gets rid of the higher frequencies and eliminates much of the echo. You may also need to put something on your ceiling right above your head, especially if you have a low (8 feet or less) or textured ceiling. (You know, one with that popcorny stuff sprayed on.) You may not want to mount one of the absorption panels over your head because they’re fairly heavy. Wrapping up a couple of 2-x-4-foot panels made of dense fiberglass (the same ones used in the absorber/reflectors) in fabric would work just about perfectly. You can also place a set of these overhead panels in the corners of your room behind the speakers. Just hang them at the same height of your speakers so that they cut off the corner of the room. If there isn’t enough room to fit the panels at an angle in the corner, you can eliminate the backing from the fiberglass and bend the fabric-covered panel to fit right in the corner. Either approach will absorb sound that may otherwise bounce around behind the speakers. Another thing that you need to consider when you’re mixing is standing waves, which are created when bass tones begin reflecting around your room and bounce into each other. Standing waves have a weird effect on mix quality. They can either overemphasize the bass from your speakers (resulting in mixes that are short on bass) or cancel out some — or all — of the bass coming out of your speakers (resulting in mixes with too much bass). One of the problems with standing waves is that they can really mess up your mixes, and you may not even be aware that they are there.

To find out whether you have a problem with standing waves in your studio, sit in front of your monitors and put on one of your favorite CDs. Now listen carefully. Okay, now lean forward and backward a little bit. Does the amount of bass that you hear change as you move? Next, get up and walk around the room. Listen for places within the room where the bass seems to be louder or softer. You may find places where the bass drops out almost completely. If either inspection gives you a variable experience of the bass, you are the proud owner of standing waves. Don’t worry, though. You can tame that standing-wave monster with a pair of bass traps.

Bass traps absorb the energy in the lower frequencies so they don’t bounce all over your room and throw off your mixes. You can buy bass traps made of foam from some music stores, or (yep, you guessed it) you can make your own out of wood and insulation.

The most common placement for bass traps is in the corners behind you when you’re sitting at your mixer. You may also find that putting a set in the other corners of the room helps even more.

After you place the bass traps, do the listening test again. If you notice some areas where the bass seems to get louder or softer, try moving the bass traps around a little. With some trial and error, you’ll most likely find a place where they seem to work best.

Try not to get stressed out about the sound of your room. As important as your room’s sound may be, it has a lot less effect on the quality of your recordings than good, solid engineering practices. Do what you can, and then work with what you’ve got.

Pro Tools Articles

Playing with Pro Tools Plug-ins

Whenever you want to process tracks in Pro Tools — add EQ, effects, or dynamics processors — you use a plug-in. Plug-ins are audio-processing tools that change the sound of your original file. Some plug-ins permanently alter the original file and work offline (that is, processing happens without playing the session). This is the case with pitch-shifting, for example. Other plug-ins — reverb, for example — affect the audio file without permanently changing it, processing the audio in real time while the session plays. These two types of audio processing — offline and real-time — are some of the more powerful mixing tools available to you in Pro Tools. With them, you can EQ your tracks and add compression, reverb, delay — and a myriad of other enhancements — to your music. Your only limitations are the plug-ins you have at your disposal and the processing power of your computer and your pocketbook. The following information introduces you to the two types of plug-ins — Real Time and AudioSuite — and then show you how to route your system so you can use them effectively.

Pro Tools: Real Time Plug-ins

Real time plug-ins process your audio while your session plays, allowing you to make adjustments on the fly and be able to hear these changes immediately. This is handy for
adding compression, delay, and reverb, for example. The drawback to this is that anytime you process as your session plays, you’re using up more of your computer’s processing power — sometimes a lot more, as in the case of reverb. The following sections lay out the basics of using Real Time plug-ins. Pro Tools requires plug-ins in the AAX, 64-bit format.

Routing your Real Time plug-ins

Real Time plug-ins are like the effects processors that you plug into your mixer. The sound from your tracks are sent to these effects and routed back through the mixer so you can hear the affected sound. The two ways to place these effects in your mixer within Pro Tools are by using inserts or by using sends and returns.
  • Inserts: Inserting a plug-in basically involves putting the effect inline with the audio as it travels through the channel strip in your mixer. This means all the sound from the audio file passes through the effect on its way out of the mixer (and to your ears). When you insert a plug-in, you can choose from three formats:
    • Mono in/mono out: One channel goes in and one comes out of the effect.
    • Mono in/stereo out: One channel goes in, and two come out.
    • Stereo in/stereo out: Two channels go in, and two channels come out.
  • Sends: Using a send for your effects lets you route a portion of your track’s signal that you can then control with the Send level. These sends are routed to an auxiliary track, into which the effect is inserted. Thus you can route more than one track to a single effect.

Understanding the Real Time Plug-In window

When you select a plug-in (or click its name in the Inserts section of a track’s channel strip), a window opens, displaying all the controls for the plug-in. Most plug-ins usually have controls at the top of the window, similar to the ones described in the following list:
  • Track Selector: This control lets you choose to view the plug-ins for any of the tracks in your session (except MIDI). Selecting a track without a plug-in shows no insert.
  • Insert Position Selector: Use this to access any insert on the current track.
  • Plug-In Selector: From this menu, choose from any Real Time plug-in that’s located in your Plug-Ins folder (the one located within the Pro Tools folder on your hard drive).
  • Effect Bypass Button: This button (surprise, surprise) bypasses the effect, allowing you to quickly and easily compare the affected and unaffected sounds. A bypassed effect shows as blue in the Mix and the Edit windows. If you bypass some (but not all) of a multi-mono effect, the effect shows as purple in the Mix and the Edit windows. This makes it easy for you to see whether one of your effects is bypassed without having to open all your Plug-In windows.
  • Settings menu: Clicking and holding on the arrows at the left side of the plug-in window accesses the Settings drop-down menu which lets you save, copy, paste, import, delete, and lock your plug-ins’ settings, as well as set plug-in preferences (such as where to store these settings).
  • Librarian menu: From this drop-down menu, choose from plug-in settings you have stored. This menu is activated by clicking and holding the setting name next to the arrows for the Settings drop-down menu.
  • Previous (-) button: Clicking this button moves to the previous saved plug-in preset in your preset list.
  • Next (+) button: Clicking this button moves to the next saved plug-in preset in your preset list.
  • Preset list button: Click this button to open the plug-in preset list, from which you can select the preset you want.
  • Compare button: Click this button to toggle between your current and your previous setting.
  • Auto button: Clicking this button opens the Plug-In Automation dialog box, from which you can set automation for your selected plug-in parameters.
  • Automation Safe button: Engaging this button keeps any written automation data from being overwritten.
  • Master Link button: Enabling this button allows you to control all channels of a multi-mono plug-in at once. You can see the channels of your session in the gray box above this button. The small black square represents the channels.
  • Channel selector: This button lets you choose the channel to adjust for the plug-in.
  • Target button: Depressing this button keeps the current Plug-In window open when you open another plug-in. With this button off, clicking the plug-in name in a track’s insert replaces the open window with a new window.
  • Phase Invert button: This button (not available on all plug-ins) allows you to reverse the phase of the audio passing through the plug-in. This means flipping the waveform top to bottom.

Working with Real Time plug-ins for Pro Tools

Chances are that you’ll spend quite a bit of time using plug-ins. Unless you have a control surface, you’ll probably end up spending more time than necessary just mouse-jockeying the controls. In the following list, you find some shortcuts to make working with plug-ins quicker and easier:
  • To make fine adjustments with your mouse: Press ⌘   (Mac) or Ctrl (PC) while you drag the plug-in control.
  • To return a control to its default setting: Press Option (Mac) or Alt (PC) while you click that control.
  • To move through the controls in a plug-in: Press the Tab key on your keyboard. To go backward, press Shift+Tab.
  • For plug-in parameters that offer kilohertz (kHz) values: Press the K key after the number of kilohertz you want to enter. For example, to enter 10 kHz, type 10k.
  • To increase the value of a parameter without using your mouse: Press the up-arrow key (↑) on your keyboard; to decrease a value, press the down-arrow key (↓).
  • To enter a value via your keyboard: Type in the value in the parameter box and then press Return/Enter.

Using AudioSuite offline plug-ins with Pro Tools

Pro Tools comes with a variety of offline plug-ins — that is, effects that you can use to process your tracks so that you end up either altering the original audio file or creating a new one. These types of plug-ins are listed under AudioSuite in the main menu. The image below shows the AudioSuite menu. Each item expands to include all plug-ins available for that plug-in type. When you select a plug-in from the AudioSuite menu, a window opens, containing all the controls for the plug-in. You’re going to find the same kinds of controls for nearly all the plug-ins. They include the following:
  • Plug-in Selector: From this menu, choose from any AudioSuite plug-in listed in the AudioSuite menu.
  • Selection Reference: This menu lets you choose which clips are processed. By default, when you select a clip in the track, the playlist, or the Audio Clips list, all occurrences of the selected clip are processed. You can limit the processing to the track/playlist or the Audio Clips list by selecting from the drop-down menu. Your choices are
    • Playlist: If you choose Playlist, only clips that are selected in tracks or playlists in the Edit window are processed.
    • Clip List: If you choose this option, only clips selected in the Audio Clips list are processed.
  • Use in Playlist: This button lets you choose whether your chosen processing happens to all instances of your selected clips throughout the session, or whether processing happens to only those you have selected. The settings are as follows:
    • Off: When this button is disabled, your processed audio is added to the Audio Clips list but not put into the session.
    • On: When this button is enabled, the processed audio is placed in the playlist according to the Selection reference you chose. (See the Selection Reference bullet.) If you have Clip List selected, all copies of the clip are replaced within the session. If you selected Playlist, only the clips that you selected in the tracks are replaced.
  • File Mode Selector: From this menu, choose how your audio is processed. You have three options:
    • Overwrite Files: This option destructively overwrites your original file. Not all plug-ins have this option.
    • Create Individual Files: This option creates a new audio file for each clip processed. These clips appear in the Audio Clips list.
    • Create Continuous File: Choosing this option processes the selected clip as a single audio file. This option isn’t available when you have Clip List chosen as your Selection reference. (See the earlier Selection Reference bullet.)
  • Process Mode Selector: This menu appears if you have a selection that includes more than one clip. With it, you can select whether processing is done clip by clip or whether it affects the entire selection.
  • Settings menu: This drop-down menu lets you save, copy, paste, import, delete, and lock your plug-ins settings as well as set plug-in preferences (such as where to store these settings).
  • Librarian menu: From this drop-down menu, choose from plug-in settings that you have stored.
  • Compare button: Click this button to compare the unprocessed sound with the processed sound.
  • Preview button: Pressing this button lets you preview the audio before you commit to processing it.
  • Bypass button: This button bypasses the effect, allowing you to quickly and easily compare the affected and unaffected sounds. (This button applies only to the Preview feature and doesn’t change the processing of the file.)
  • Process: Clicking this button processes the clip(s) you selected according to the rest of the settings in this window.

Using AudioSuite plug-ins to process an audio clip

You can use the AudioSuite plug-ins to process any part — or all — of an audio clip. If you choose part of a clip, that clip is split so the selected part becomes its own clip. To use an AudioSuite plug-in, follow these steps:
  1. With the Selector tool, select the clip or clips (click and drag across them) in the Edit window you want to process.

    When you process audio by using the Reverb or Delay plug-ins, make sure your selection includes extra room at the end of your material to include the actual reverb and delay; otherwise, the sound will be cut off.

  2. Choose the plug-in from the AudioSuite menu. The Plug-In window appears.
  3. Click the Speaker icon in the lower left (Preview Processing) to hear your selected material.
  4. Adjust the plug-in controls until you get the sound and processing settings you want. The previous section spells out what these settings are for.
  5. Click the Render button. Pro Tools processes your audio.

Be aware that the processing can take some time and always demands some computer resources.

Pro Tools Articles

Pro Tools Plug-In: Fixing Your Timing with Elastic Audio

Chances are, at some point, you’ll have a track that works well overall but has a few timing issues. Rather than re-record and hope for a better take, you can fix the timing of your note using Elastic Audio (of course, you can also re-record just the section you want to fix with a punch recording). Here, you are introduced to the Elastic Audio process and shows you how to fix the timing of an audio performance.

Enabling Elastic Audio

Before you can use Elastic Audio, you must enable it in each track you want to work with. Follow these steps:
  1. Choose the Elastic Audio algorithm appropriate for your material from the Elastic Audio Plug-in Selector pop-up menu located at the bottom of the track. You have four options:
    • Polyphonic: Polyphonic is for material that has harmonic content, such as rhythm guitar or keyboards, playing chords.
    • Rhythmic: Rhythmic is ideal for drums and percussion instruments, as well as other highly percussive parts.
    • Monophonic: Monophonic is your choice for bass or lead guitar or any other instrument playing single notes.
    • Varispeed: Varispeed is used when you want to change the speed of the track for special effects.
  2. Choose Real-Time or Rendered processing from the Elastic Audio Plug-in Selector pop-up menu. The default is Real-Time. This is the option you want to use while you’re working on your track. Real-time processing requires processing power. After you’re done adjusting your track, you may want to switch to Rendered to free up the resources for other tasks. You can always switch back to Real-Time if you want to make other changes. When Real-Time processing is chosen, you’ll see a green dot to the right of your Elastic Audio algorithm selection.

Viewing Elastic Audio events

There are two views that you can have of your Elastic Audio events in a track: Analysis and Warp. You can find them in the track view pop-up menu. Both views show you the detected event markers for your material and let you add subtract or move them, but each has it benefits:
  • Analysis view: Analysis view is ideal for when you have material that doesn’t have clear transients for the automatic detection of events. In this view, you can easily add or edit the events so you can then apply Elastic Audio processing.
  • Warp view: Warp view is the view you should begin with. You can easily warp and time-adjust your audio from this view.

Quantizing audio tracks in Pro Tools

There are a number of ways you can adjust the timing of an audio track in Pro Tools, but the easiest (not to mention, most easily reversible) way to do this is with the Elastic Audio Quantize feature. Here is how it’s done:
  1. Enable Elastic Audio on your track by choosing the algorithm from the Elastic Audio pop-up menu that most closely matches your material.
  2. Choose Real-Time processing if it’s not already chosen.
  3. Select Warp View from the Track view selector pop-up menu.
  4. Take a look at the event markers that are detected for your track and adjust any that are not where you want them.

    There won’t be anything to adjust unless your material doesn’t have clear transients, such as with legato passages of polyphonic instruments.

  5. Select Waveform View from the Track view pop-up menu and select the material you want to edit with one of the selection tools.
  6. Choose Event → Event Operations → Quantize from the main menu or press Option+0 (Mac) or Alt+0 (PC) to open the Quantize menu.
  7. Select a note value appropriate for your material from the Grid pop-up menu.
  8. Click Apply to apply the quantization to your track.

Elastic Audio is nondestructive so if you don’t like what you see, you can undo it, adjust the quantize value, and redo as often as you like.